AI Insights · Timothy · July 2022
Top 5 Roguelike Games Performance in Algeria Q2 2022
Discover the performance trends of the top 5 Roguelike games in Algeria during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Roguelike games in Algeria displayed varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at their trends based on data from Sensor Tower.
RAID: Shadow Legends by Plarium Global Ltd saw a significant increase in weekly downloads, peaking at 2.3K in the final week of June. The game's weekly active users also showed a positive trend, rising from 3.6K at the end of March to 5.7K by the end of June. However, the weekly revenue was relatively modest, with a peak of $84 in the last week of March, followed by fluctuations and ending at $3 in the final week of June.
Hero Wars: Alliance RPG from Nexters Global LTD experienced a notable surge in weekly downloads, reaching 2.1K in early May. The game's weekly active users peaked at 11.7K in early May but saw a decline to 7.5K by the end of June. Weekly revenue trends were varied, with a significant increase to $27 in the week of June 20, before settling at $18 in the final week.
Looney Tunes™ World of Mayhem by Scopely, Inc. had a steady increase in weekly downloads, peaking at 1.1K in the last week of June. The game's active users showed a positive trend, rising from 841 at the end of March to 1.4K by the end of June. Notably, the game did not generate any revenue during this period.
Soul Knight by 泽阳 李 displayed a consistent increase in weekly downloads, reaching 1K in the final week of June. The weekly active users also showed an upward trend, peaking at 6.4K in the last week of June. Similar to Looney Tunes™ World of Mayhem, Soul Knight did not record any revenue during this period.
ONE PIECE TREASURE CRUISE from Bandai Namco Entertainment Inc. maintained steady weekly downloads, averaging around 400 to 500 throughout the quarter. The game's active users remained stable, fluctuating around 7.5K. Revenue was minimal, with occasional peaks, such as $3 in mid-May.
For more insights and detailed data on app performance, visit Sensor Tower.